If you use Network licenses, upgrade the license server to version 1.05 or greater as well.Mograph Plus – The Ultimate Introduction To V-Ray for 3ds Max Download * New file on Forest 3.2, required for VRay \mentalray\shaders_autoload\shaders\FShader3.dll \mentalray\shaders_autoload\include\FShader3.mi
#Vray softimage self illumination install
If you want to install it manually in other computers (as slave render nodes), these are the files that you need to overwrite: Use the supplied setup program, it's not needed to have Forest 3 installed previously. Applied UVW mapping to default mesh ("F" icon) Forest errors while network rendering are logged to Backburner Fixed shadow issue with center displacement and random mirroring XShadow was ignoring center displacement values Fixed crashing bug when a Custom Object used by Forest was deleted from scene Fixed issue with Custom Edition mode and limits of maximum trees/faces Collisions detection was not working in "Custom Edition" mode Enabled by default showMapInViewport=1 in forestpack.ini for Max 2009 (patch for textures viewport issue) Fixed problem with "Link to Surface" if a surface is not defined Creation Tools / Along a Path with Spacing option was not working as intended Fixed visual artifacts for billboard trees when Camera and Light were parallel (hence Texture/Shadow planes were coplanar) Library Browser doesn't duplicate materials that already exist in the scene It's not longer needed to disable "Hide Planes in Viewport" to get shadows Self-Shadowing detection (Forest Material only) Global Illumination is not applied to shadow planes (Forest Material) Trees was not receiving Global Illumination in Forest Material. Note: VRay improvements only work with Max 9 or greater and VRay 1.5 SP2/SP3 Forest Material is now compatible with bucket rendering Fixed dark edges artifacts when Self-shadowing option is enabled Forest Stats shows estimated trees for render when "Simplification Level" is enabled for viewport Drag & Drog support for Material parameters Forest objects that had some condition error in the last render, are listed on a warning dialog Forest detects automatically the following conditions, suggesting the best parameters configuration: This is the shader used by default for billboard trees, and adds some improvements as: fast opacity, self-illumination and irradiance adjustable color. New parameter in Forest Material to disable the use of "Forest Shader" in Mental Ray. New parameters in Forest Material to override the Random Tint global values, defined in the Forest object Added normals alignment options to Surface rollout New Viewport display modes: Pyramid and Box Viewport redrawing is much more faster, specially in Custom Edition mode Improved handling of high poly meshes (working with the plugin, not only at rendering) Added "Render Mode" parameter to Display rollout: "Automatic" enables the new rendering features, "Meshes" creates a single mesh for all trees (old mode) Is possible to mix in a same Forest object: billboards, mesh objects, mrProxies and VRay proxies, the plugin selects the best rendering mode automatically for each type of object. Forest detects and uses Mental Ray and VRay native render engines, allowing to create scenes with virtually unlimited number of objects and polygons. Improved rendering of high poly mesh trees. Installer doesn't ask for stand-alone licence if already exists Default "Max trees" value (Display rollout) increased to 500.000 * Fixed potential crashing bug when there was not any item selected (if you want to disable this behaviour, set assignGeomName=0 in plugcfg/forestpack.ini) * Assigning an item from Library Browser/Custom Object updates "Name" text automatically * "Use Mesh Dimension" is enabled by default * New options: Add multiple (from a list of custom objects), Copy, Paste Fixed message "error inverting matrix" in Mental Ray log Fixed bug with automatic Camera assignment Fixed issues in Last Render error dialog Fixed crashing bug when using Creation Tools with splines Fixed flicking trees issue when using Spline fallof and Limit to visibility Some objects were not visible on viewport after rendering with Mental Ray However, we suggest not modify the default libraries and create a new Category/Library for your plants. If you have modified them, make a copy before upgrading (C:\Program Files (x86)\Itoo Software\Forest Pack Pro: lib, maps and matlib folders). Note 2: The installer overwrites the default libraries. Note 1: Beta versions include new features and fixes, but a beta version is NOT the final version of the product and therefore we not guarantee an absence of errors that may disrupt the computer's operation and/or result in data loss.